How do I do real pre-production for the things I shoot?
By "real" I don't mean making a list of stuff to pick up at Trader Joe's so I can feed everybody (although that's important) - I mean what are the shots going to look like?
The most obvious way to do this is story boarding...
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As you can see, my drawing skills aren't great. But my lack of drawing skill is only part of the problem.
The real questions I want answered are:
Where do I put the camera? Low to the ground, just off the ceiling, eye level?
What kind of camera movement do I want? Hand held, on a track, or on a tripod?
And the list will continue to grow as the needs of the project come to light.
Several years ago I noticed the big budget films were doing something called animatics. They would "pre-visualize" the whole scene in a 3D world and get a clear idea of any issues they'd be facing before getting anyone on set. Seemed like a pretty good idea.
Well, I recently found a low-budget substitute for working in Maya or one of the other high-end 3D programs. It's called Frame Forge Studio 2.
The program is good. There's a room builder, where you can build a virtual replica of your set. There are actors and props - all of which you can manipulate till your heart's content.
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Another good thing about the program is you can adjust the camera specs - not only the camera height and placement, but focus and depth of field too!
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At $400 bucks, it's not super cheap, but you can find it cheaper on the web. I paid around $250 for my copy.
Check it out. It's a pretty good tool for the Indie director / producer.
2 comments:
i think that iClone from Reallusion would be a better choice. it's cheaper and their site often has good deals. another good choice is Moviestorm, and it's free.
Cool. I'm checking out Moviestorm now. On a mac so iClone's not an option....
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